Loading drivers/hid/Kconfig +10 −2 Original line number Diff line number Diff line Loading @@ -1025,13 +1025,21 @@ config HID_SPEEDLINK Support for Speedlink Vicious and Divine Cezanne mouse. config HID_STEAM tristate "Steam Controller support" tristate "Steam Controller/Deck support" select POWER_SUPPLY help Say Y here if you have a Steam Controller if you want to use it Say Y here if you have a Steam Controller or Deck if you want to use it without running the Steam Client. It supports both the wired and the wireless adaptor. config STEAM_FF bool "Steam Deck force feedback support" depends on HID_STEAM select INPUT_FF_MEMLESS help Say Y here if you want to enable force feedback support for the Steam Deck. config HID_STEELSERIES tristate "Steelseries SRW-S1 steering wheel support" help Loading drivers/hid/hid-ids.h +1 −0 Original line number Diff line number Diff line Loading @@ -1189,6 +1189,7 @@ #define USB_VENDOR_ID_VALVE 0x28de #define USB_DEVICE_ID_STEAM_CONTROLLER 0x1102 #define USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS 0x1142 #define USB_DEVICE_ID_STEAM_DECK 0x1205 #define USB_VENDOR_ID_STEELSERIES 0x1038 #define USB_DEVICE_ID_STEELSERIES_SRWS1 0x1410 Loading drivers/hid/hid-steam.c +357 −26 Original line number Diff line number Diff line Loading @@ -3,6 +3,7 @@ * HID driver for Valve Steam Controller * * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> * Copyright (c) 2022 Valve Software * * Supports both the wired and wireless interfaces. * Loading Loading @@ -53,6 +54,7 @@ static DEFINE_MUTEX(steam_devices_lock); static LIST_HEAD(steam_devices); #define STEAM_QUIRK_WIRELESS BIT(0) #define STEAM_QUIRK_DECK BIT(1) /* Touch pads are 40 mm in diameter and 65535 units */ #define STEAM_PAD_RESOLUTION 1638 Loading @@ -60,6 +62,10 @@ static LIST_HEAD(steam_devices); #define STEAM_TRIGGER_RESOLUTION 51 /* Joystick runs are about 5 mm and 256 units */ #define STEAM_JOYSTICK_RESOLUTION 51 /* Trigger runs are about 6 mm and 32768 units */ #define STEAM_DECK_TRIGGER_RESOLUTION 5461 /* Joystick runs are about 5 mm and 32768 units */ #define STEAM_DECK_JOYSTICK_RESOLUTION 6553 #define STEAM_PAD_FUZZ 256 Loading @@ -85,6 +91,7 @@ static LIST_HEAD(steam_devices); #define STEAM_CMD_FORCEFEEDBAK 0x8f #define STEAM_CMD_REQUEST_COMM_STATUS 0xb4 #define STEAM_CMD_GET_SERIAL 0xae #define STEAM_CMD_HAPTIC_RUMBLE 0xeb /* Some useful register ids */ #define STEAM_REG_LPAD_MODE 0x07 Loading @@ -92,11 +99,14 @@ static LIST_HEAD(steam_devices); #define STEAM_REG_RPAD_MARGIN 0x18 #define STEAM_REG_LED 0x2d #define STEAM_REG_GYRO_MODE 0x30 #define STEAM_REG_LPAD_CLICK_PRESSURE 0x34 #define STEAM_REG_RPAD_CLICK_PRESSURE 0x35 /* Raw event identifiers */ #define STEAM_EV_INPUT_DATA 0x01 #define STEAM_EV_CONNECT 0x03 #define STEAM_EV_BATTERY 0x04 #define STEAM_EV_DECK_INPUT_DATA 0x09 /* Values for GYRO_MODE (bitmask) */ #define STEAM_GYRO_MODE_OFF 0x0000 Loading Loading @@ -124,6 +134,10 @@ struct steam_device { struct power_supply __rcu *battery; u8 battery_charge; u16 voltage; struct delayed_work heartbeat; struct work_struct rumble_work; u16 rumble_left; u16 rumble_right; }; static int steam_recv_report(struct steam_device *steam, Loading Loading @@ -193,7 +207,7 @@ static int steam_send_report(struct steam_device *steam, */ do { ret = hid_hw_raw_request(steam->hdev, 0, buf, size + 1, buf, max(size, 64) + 1, HID_FEATURE_REPORT, HID_REQ_SET_REPORT); if (ret != -EPIPE) break; Loading @@ -219,6 +233,7 @@ static int steam_write_registers(struct steam_device *steam, u8 reg; u16 val; u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00}; int ret; va_list args; va_start(args, steam); Loading @@ -234,7 +249,16 @@ static int steam_write_registers(struct steam_device *steam, } va_end(args); return steam_send_report(steam, cmd, 2 + cmd[1]); ret = steam_send_report(steam, cmd, 2 + cmd[1]); if (ret < 0) return ret; /* * Sometimes a lingering report for this command can * get read back instead of the last set report if * this isn't explicitly queried */ return steam_recv_report(steam, cmd, 2 + cmd[1]); } static int steam_get_serial(struct steam_device *steam) Loading Loading @@ -270,6 +294,45 @@ static inline int steam_request_conn_status(struct steam_device *steam) return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS); } static inline int steam_haptic_rumble(struct steam_device *steam, u16 intensity, u16 left_speed, u16 right_speed, u8 left_gain, u8 right_gain) { u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9}; report[3] = intensity & 0xFF; report[4] = intensity >> 8; report[5] = left_speed & 0xFF; report[6] = left_speed >> 8; report[7] = right_speed & 0xFF; report[8] = right_speed >> 8; report[9] = left_gain; report[10] = right_gain; return steam_send_report(steam, report, sizeof(report)); } static void steam_haptic_rumble_cb(struct work_struct *work) { struct steam_device *steam = container_of(work, struct steam_device, rumble_work); steam_haptic_rumble(steam, 0, steam->rumble_left, steam->rumble_right, 2, 0); } #ifdef CONFIG_STEAM_FF static int steam_play_effect(struct input_dev *dev, void *data, struct ff_effect *effect) { struct steam_device *steam = input_get_drvdata(dev); steam->rumble_left = effect->u.rumble.strong_magnitude; steam->rumble_right = effect->u.rumble.weak_magnitude; return schedule_work(&steam->rumble_work); } #endif static void steam_set_lizard_mode(struct steam_device *steam, bool enable) { if (enable) { Loading @@ -280,15 +343,35 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */ 0); cancel_delayed_work_sync(&steam->heartbeat); } else { /* disable esc, enter, cursor */ steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); if (steam->quirks & STEAM_QUIRK_DECK) { steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */ STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ 0); /* * The Steam Deck has a watchdog that automatically enables * lizard mode if it doesn't see any traffic for too long */ if (!work_busy(&steam->heartbeat.work)) schedule_delayed_work(&steam->heartbeat, 5 * HZ); } else { steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */ STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ 0); } } } static int steam_input_open(struct input_dev *dev) { Loading Loading @@ -413,8 +496,8 @@ static int steam_input_register(struct steam_device *steam) input->open = steam_input_open; input->close = steam_input_close; input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" : "Steam Controller"; input->phys = hdev->phys; input->uniq = steam->serial_no; Loading @@ -438,33 +521,76 @@ static int steam_input_register(struct steam_device *steam) input_set_capability(input, EV_KEY, BTN_SELECT); input_set_capability(input, EV_KEY, BTN_MODE); input_set_capability(input, EV_KEY, BTN_START); input_set_capability(input, EV_KEY, BTN_GEAR_DOWN); input_set_capability(input, EV_KEY, BTN_GEAR_UP); input_set_capability(input, EV_KEY, BTN_THUMBR); input_set_capability(input, EV_KEY, BTN_THUMBL); input_set_capability(input, EV_KEY, BTN_THUMB); input_set_capability(input, EV_KEY, BTN_THUMB2); if (steam->quirks & STEAM_QUIRK_DECK) { input_set_capability(input, EV_KEY, BTN_BASE); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4); } else { input_set_capability(input, EV_KEY, BTN_GEAR_DOWN); input_set_capability(input, EV_KEY, BTN_GEAR_UP); } input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0X, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0Y, -32767, 32767, STEAM_PAD_FUZZ, 0); if (steam->quirks & STEAM_QUIRK_DECK) { input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_HAT1X, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT1Y, -32767, 32767, STEAM_PAD_FUZZ, 0); input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION); input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION); } else { input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, STEAM_PAD_FUZZ, 0); input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION); input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION); } input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); #ifdef CONFIG_STEAM_FF if (steam->quirks & STEAM_QUIRK_DECK) { input_set_capability(input, EV_FF, FF_RUMBLE); ret = input_ff_create_memless(input, NULL, steam_play_effect); if (ret) goto input_register_fail; } #endif ret = input_register_device(input); if (ret) Loading Loading @@ -612,6 +738,22 @@ static bool steam_is_valve_interface(struct hid_device *hdev) return !list_empty(&rep_enum->report_list); } static void steam_lizard_mode_heartbeat(struct work_struct *work) { struct steam_device *steam = container_of(work, struct steam_device, heartbeat.work); mutex_lock(&steam->mutex); if (!steam->client_opened && steam->client_hdev) { steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); steam_write_registers(steam, STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ 0); schedule_delayed_work(&steam->heartbeat, 5 * HZ); } mutex_unlock(&steam->mutex); } static int steam_client_ll_parse(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; Loading Loading @@ -750,6 +892,8 @@ static int steam_probe(struct hid_device *hdev, steam->quirks = id->driver_data; INIT_WORK(&steam->work_connect, steam_work_connect_cb); INIT_LIST_HEAD(&steam->list); INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat); INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb); steam->client_hdev = steam_create_client_hid(hdev); if (IS_ERR(steam->client_hdev)) { Loading Loading @@ -805,6 +949,8 @@ static int steam_probe(struct hid_device *hdev, hid_destroy_device(steam->client_hdev); client_hdev_fail: cancel_work_sync(&steam->work_connect); cancel_delayed_work_sync(&steam->heartbeat); cancel_work_sync(&steam->rumble_work); steam_alloc_fail: hid_err(hdev, "%s: failed with error %d\n", __func__, ret); Loading @@ -821,7 +967,11 @@ static void steam_remove(struct hid_device *hdev) } hid_destroy_device(steam->client_hdev); mutex_lock(&steam->mutex); steam->client_hdev = NULL; steam->client_opened = false; cancel_delayed_work_sync(&steam->heartbeat); mutex_unlock(&steam->mutex); cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); Loading Loading @@ -906,10 +1056,10 @@ static inline s16 steam_le16(u8 *data) * 8.5 | BTN_B | button B * 8.6 | BTN_X | button X * 8.7 | BTN_A | button A * 9.0 | BTN_DPAD_UP | lef-pad up * 9.1 | BTN_DPAD_RIGHT | lef-pad right * 9.2 | BTN_DPAD_LEFT | lef-pad left * 9.3 | BTN_DPAD_DOWN | lef-pad down * 9.0 | BTN_DPAD_UP | left-pad up * 9.1 | BTN_DPAD_RIGHT | left-pad right * 9.2 | BTN_DPAD_LEFT | left-pad left * 9.3 | BTN_DPAD_DOWN | left-pad down * 9.4 | BTN_SELECT | menu left * 9.5 | BTN_MODE | steam logo * 9.6 | BTN_START | menu right Loading Loading @@ -993,6 +1143,172 @@ static void steam_do_input_event(struct steam_device *steam, input_sync(input); } /* * The size for this message payload is 56. * The known values are: * Offset| Type | Mapped to |Meaning * -------+-------+-----------+-------------------------- * 4-7 | u32 | -- | sequence number * 8-15 | u64 | see below | buttons * 16-17 | s16 | ABS_HAT0X | left-pad X value * 18-19 | s16 | ABS_HAT0Y | left-pad Y value * 20-21 | s16 | ABS_HAT1X | right-pad X value * 22-23 | s16 | ABS_HAT1Y | right-pad Y value * 24-25 | s16 | -- | accelerometer X value * 26-27 | s16 | -- | accelerometer Y value * 28-29 | s16 | -- | accelerometer Z value * 30-31 | s16 | -- | gyro X value * 32-33 | s16 | -- | gyro Y value * 34-35 | s16 | -- | gyro Z value * 36-37 | s16 | -- | quaternion W value * 38-39 | s16 | -- | quaternion X value * 40-41 | s16 | -- | quaternion Y value * 42-43 | s16 | -- | quaternion Z value * 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated) * 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated) * 48-49 | s16 | ABS_X | left joystick X * 50-51 | s16 | ABS_Y | left joystick Y * 52-53 | s16 | ABS_RX | right joystick X * 54-55 | s16 | ABS_RY | right joystick Y * 56-57 | u16 | -- | left pad pressure * 58-59 | u16 | -- | right pad pressure * * The buttons are: * Bit | Mapped to | Description * ------+------------+-------------------------------- * 8.0 | BTN_TR2 | right trigger fully pressed * 8.1 | BTN_TL2 | left trigger fully pressed * 8.2 | BTN_TR | right shoulder * 8.3 | BTN_TL | left shoulder * 8.4 | BTN_Y | button Y * 8.5 | BTN_B | button B * 8.6 | BTN_X | button X * 8.7 | BTN_A | button A * 9.0 | BTN_DPAD_UP | left-pad up * 9.1 | BTN_DPAD_RIGHT | left-pad right * 9.2 | BTN_DPAD_LEFT | left-pad left * 9.3 | BTN_DPAD_DOWN | left-pad down * 9.4 | BTN_SELECT | menu left * 9.5 | BTN_MODE | steam logo * 9.6 | BTN_START | menu right * 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button * 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button * 10.1 | BTN_THUMB | left pad pressed * 10.2 | BTN_THUMB2 | right pad pressed * 10.3 | -- | left pad touched * 10.4 | -- | right pad touched * 10.5 | -- | unknown * 10.6 | BTN_THUMBL | left joystick clicked * 10.7 | -- | unknown * 11.0 | -- | unknown * 11.1 | -- | unknown * 11.2 | BTN_THUMBR | right joystick clicked * 11.3 | -- | unknown * 11.4 | -- | unknown * 11.5 | -- | unknown * 11.6 | -- | unknown * 11.7 | -- | unknown * 12.0 | -- | unknown * 12.1 | -- | unknown * 12.2 | -- | unknown * 12.3 | -- | unknown * 12.4 | -- | unknown * 12.5 | -- | unknown * 12.6 | -- | unknown * 12.7 | -- | unknown * 13.0 | -- | unknown * 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button * 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button * 13.3 | -- | unknown * 13.4 | -- | unknown * 13.5 | -- | unknown * 13.6 | -- | left joystick touched * 13.7 | -- | right joystick touched * 14.0 | -- | unknown * 14.1 | -- | unknown * 14.2 | BTN_BASE | quick access button * 14.3 | -- | unknown * 14.4 | -- | unknown * 14.5 | -- | unknown * 14.6 | -- | unknown * 14.7 | -- | unknown * 15.0 | -- | unknown * 15.1 | -- | unknown * 15.2 | -- | unknown * 15.3 | -- | unknown * 15.4 | -- | unknown * 15.5 | -- | unknown * 15.6 | -- | unknown * 15.7 | -- | unknown */ static void steam_do_deck_input_event(struct steam_device *steam, struct input_dev *input, u8 *data) { u8 b8, b9, b10, b11, b13, b14; bool lpad_touched, rpad_touched; b8 = data[8]; b9 = data[9]; b10 = data[10]; b11 = data[11]; b13 = data[13]; b14 = data[14]; lpad_touched = b10 & BIT(3); rpad_touched = b10 & BIT(4); if (lpad_touched) { input_report_abs(input, ABS_HAT0X, steam_le16(data + 16)); input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18)); } else { input_report_abs(input, ABS_HAT0X, 0); input_report_abs(input, ABS_HAT0Y, 0); } if (rpad_touched) { input_report_abs(input, ABS_HAT1X, steam_le16(data + 20)); input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22)); } else { input_report_abs(input, ABS_HAT1X, 0); input_report_abs(input, ABS_HAT1Y, 0); } input_report_abs(input, ABS_X, steam_le16(data + 48)); input_report_abs(input, ABS_Y, -steam_le16(data + 50)); input_report_abs(input, ABS_RX, steam_le16(data + 52)); input_report_abs(input, ABS_RY, -steam_le16(data + 54)); input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44)); input_report_abs(input, ABS_HAT2X, steam_le16(data + 46)); input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0))); input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1))); input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2))); input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3))); input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4))); input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5))); input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6))); input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7))); input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4))); input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0))); input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6))); input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2))); input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0))); input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1))); input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2))); input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3))); input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1))); input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2))); input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2))); input_sync(input); } /* * The size for this message payload is 11. * The known values are: Loading Loading @@ -1052,6 +1368,7 @@ static int steam_raw_event(struct hid_device *hdev, * 0x01: input data (60 bytes) * 0x03: wireless connect/disconnect (1 byte) * 0x04: battery status (11 bytes) * 0x09: Steam Deck input data (56 bytes) */ if (size != 64 || data[0] != 1 || data[1] != 0) Loading @@ -1067,6 +1384,15 @@ static int steam_raw_event(struct hid_device *hdev, steam_do_input_event(steam, input, data); rcu_read_unlock(); break; case STEAM_EV_DECK_INPUT_DATA: if (steam->client_opened) return 0; rcu_read_lock(); input = rcu_dereference(steam->input); if (likely(input)) steam_do_deck_input_event(steam, input, data); rcu_read_unlock(); break; case STEAM_EV_CONNECT: /* * The payload of this event is a single byte: Loading Loading @@ -1141,6 +1467,11 @@ static const struct hid_device_id steam_controllers[] = { USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS), .driver_data = STEAM_QUIRK_WIRELESS }, { /* Steam Deck */ HID_USB_DEVICE(USB_VENDOR_ID_VALVE, USB_DEVICE_ID_STEAM_DECK), .driver_data = STEAM_QUIRK_DECK }, {} }; Loading Loading
drivers/hid/Kconfig +10 −2 Original line number Diff line number Diff line Loading @@ -1025,13 +1025,21 @@ config HID_SPEEDLINK Support for Speedlink Vicious and Divine Cezanne mouse. config HID_STEAM tristate "Steam Controller support" tristate "Steam Controller/Deck support" select POWER_SUPPLY help Say Y here if you have a Steam Controller if you want to use it Say Y here if you have a Steam Controller or Deck if you want to use it without running the Steam Client. It supports both the wired and the wireless adaptor. config STEAM_FF bool "Steam Deck force feedback support" depends on HID_STEAM select INPUT_FF_MEMLESS help Say Y here if you want to enable force feedback support for the Steam Deck. config HID_STEELSERIES tristate "Steelseries SRW-S1 steering wheel support" help Loading
drivers/hid/hid-ids.h +1 −0 Original line number Diff line number Diff line Loading @@ -1189,6 +1189,7 @@ #define USB_VENDOR_ID_VALVE 0x28de #define USB_DEVICE_ID_STEAM_CONTROLLER 0x1102 #define USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS 0x1142 #define USB_DEVICE_ID_STEAM_DECK 0x1205 #define USB_VENDOR_ID_STEELSERIES 0x1038 #define USB_DEVICE_ID_STEELSERIES_SRWS1 0x1410 Loading
drivers/hid/hid-steam.c +357 −26 Original line number Diff line number Diff line Loading @@ -3,6 +3,7 @@ * HID driver for Valve Steam Controller * * Copyright (c) 2018 Rodrigo Rivas Costa <rodrigorivascosta@gmail.com> * Copyright (c) 2022 Valve Software * * Supports both the wired and wireless interfaces. * Loading Loading @@ -53,6 +54,7 @@ static DEFINE_MUTEX(steam_devices_lock); static LIST_HEAD(steam_devices); #define STEAM_QUIRK_WIRELESS BIT(0) #define STEAM_QUIRK_DECK BIT(1) /* Touch pads are 40 mm in diameter and 65535 units */ #define STEAM_PAD_RESOLUTION 1638 Loading @@ -60,6 +62,10 @@ static LIST_HEAD(steam_devices); #define STEAM_TRIGGER_RESOLUTION 51 /* Joystick runs are about 5 mm and 256 units */ #define STEAM_JOYSTICK_RESOLUTION 51 /* Trigger runs are about 6 mm and 32768 units */ #define STEAM_DECK_TRIGGER_RESOLUTION 5461 /* Joystick runs are about 5 mm and 32768 units */ #define STEAM_DECK_JOYSTICK_RESOLUTION 6553 #define STEAM_PAD_FUZZ 256 Loading @@ -85,6 +91,7 @@ static LIST_HEAD(steam_devices); #define STEAM_CMD_FORCEFEEDBAK 0x8f #define STEAM_CMD_REQUEST_COMM_STATUS 0xb4 #define STEAM_CMD_GET_SERIAL 0xae #define STEAM_CMD_HAPTIC_RUMBLE 0xeb /* Some useful register ids */ #define STEAM_REG_LPAD_MODE 0x07 Loading @@ -92,11 +99,14 @@ static LIST_HEAD(steam_devices); #define STEAM_REG_RPAD_MARGIN 0x18 #define STEAM_REG_LED 0x2d #define STEAM_REG_GYRO_MODE 0x30 #define STEAM_REG_LPAD_CLICK_PRESSURE 0x34 #define STEAM_REG_RPAD_CLICK_PRESSURE 0x35 /* Raw event identifiers */ #define STEAM_EV_INPUT_DATA 0x01 #define STEAM_EV_CONNECT 0x03 #define STEAM_EV_BATTERY 0x04 #define STEAM_EV_DECK_INPUT_DATA 0x09 /* Values for GYRO_MODE (bitmask) */ #define STEAM_GYRO_MODE_OFF 0x0000 Loading Loading @@ -124,6 +134,10 @@ struct steam_device { struct power_supply __rcu *battery; u8 battery_charge; u16 voltage; struct delayed_work heartbeat; struct work_struct rumble_work; u16 rumble_left; u16 rumble_right; }; static int steam_recv_report(struct steam_device *steam, Loading Loading @@ -193,7 +207,7 @@ static int steam_send_report(struct steam_device *steam, */ do { ret = hid_hw_raw_request(steam->hdev, 0, buf, size + 1, buf, max(size, 64) + 1, HID_FEATURE_REPORT, HID_REQ_SET_REPORT); if (ret != -EPIPE) break; Loading @@ -219,6 +233,7 @@ static int steam_write_registers(struct steam_device *steam, u8 reg; u16 val; u8 cmd[64] = {STEAM_CMD_WRITE_REGISTER, 0x00}; int ret; va_list args; va_start(args, steam); Loading @@ -234,7 +249,16 @@ static int steam_write_registers(struct steam_device *steam, } va_end(args); return steam_send_report(steam, cmd, 2 + cmd[1]); ret = steam_send_report(steam, cmd, 2 + cmd[1]); if (ret < 0) return ret; /* * Sometimes a lingering report for this command can * get read back instead of the last set report if * this isn't explicitly queried */ return steam_recv_report(steam, cmd, 2 + cmd[1]); } static int steam_get_serial(struct steam_device *steam) Loading Loading @@ -270,6 +294,45 @@ static inline int steam_request_conn_status(struct steam_device *steam) return steam_send_report_byte(steam, STEAM_CMD_REQUEST_COMM_STATUS); } static inline int steam_haptic_rumble(struct steam_device *steam, u16 intensity, u16 left_speed, u16 right_speed, u8 left_gain, u8 right_gain) { u8 report[11] = {STEAM_CMD_HAPTIC_RUMBLE, 9}; report[3] = intensity & 0xFF; report[4] = intensity >> 8; report[5] = left_speed & 0xFF; report[6] = left_speed >> 8; report[7] = right_speed & 0xFF; report[8] = right_speed >> 8; report[9] = left_gain; report[10] = right_gain; return steam_send_report(steam, report, sizeof(report)); } static void steam_haptic_rumble_cb(struct work_struct *work) { struct steam_device *steam = container_of(work, struct steam_device, rumble_work); steam_haptic_rumble(steam, 0, steam->rumble_left, steam->rumble_right, 2, 0); } #ifdef CONFIG_STEAM_FF static int steam_play_effect(struct input_dev *dev, void *data, struct ff_effect *effect) { struct steam_device *steam = input_get_drvdata(dev); steam->rumble_left = effect->u.rumble.strong_magnitude; steam->rumble_right = effect->u.rumble.weak_magnitude; return schedule_work(&steam->rumble_work); } #endif static void steam_set_lizard_mode(struct steam_device *steam, bool enable) { if (enable) { Loading @@ -280,15 +343,35 @@ static void steam_set_lizard_mode(struct steam_device *steam, bool enable) steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x01, /* enable margin */ 0); cancel_delayed_work_sync(&steam->heartbeat); } else { /* disable esc, enter, cursor */ steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); if (steam->quirks & STEAM_QUIRK_DECK) { steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */ STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_LPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ STEAM_REG_RPAD_CLICK_PRESSURE, 0xFFFF, /* disable clicky pad */ 0); /* * The Steam Deck has a watchdog that automatically enables * lizard mode if it doesn't see any traffic for too long */ if (!work_busy(&steam->heartbeat.work)) schedule_delayed_work(&steam->heartbeat, 5 * HZ); } else { steam_write_registers(steam, STEAM_REG_RPAD_MARGIN, 0x00, /* disable margin */ STEAM_REG_LPAD_MODE, 0x07, /* disable mouse */ STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ 0); } } } static int steam_input_open(struct input_dev *dev) { Loading Loading @@ -413,8 +496,8 @@ static int steam_input_register(struct steam_device *steam) input->open = steam_input_open; input->close = steam_input_close; input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : input->name = (steam->quirks & STEAM_QUIRK_WIRELESS) ? "Wireless Steam Controller" : (steam->quirks & STEAM_QUIRK_DECK) ? "Steam Deck" : "Steam Controller"; input->phys = hdev->phys; input->uniq = steam->serial_no; Loading @@ -438,33 +521,76 @@ static int steam_input_register(struct steam_device *steam) input_set_capability(input, EV_KEY, BTN_SELECT); input_set_capability(input, EV_KEY, BTN_MODE); input_set_capability(input, EV_KEY, BTN_START); input_set_capability(input, EV_KEY, BTN_GEAR_DOWN); input_set_capability(input, EV_KEY, BTN_GEAR_UP); input_set_capability(input, EV_KEY, BTN_THUMBR); input_set_capability(input, EV_KEY, BTN_THUMBL); input_set_capability(input, EV_KEY, BTN_THUMB); input_set_capability(input, EV_KEY, BTN_THUMB2); if (steam->quirks & STEAM_QUIRK_DECK) { input_set_capability(input, EV_KEY, BTN_BASE); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY1); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY2); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY3); input_set_capability(input, EV_KEY, BTN_TRIGGER_HAPPY4); } else { input_set_capability(input, EV_KEY, BTN_GEAR_DOWN); input_set_capability(input, EV_KEY, BTN_GEAR_UP); } input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); input_set_abs_params(input, ABS_X, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_Y, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0X, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT0Y, -32767, 32767, STEAM_PAD_FUZZ, 0); if (steam->quirks & STEAM_QUIRK_DECK) { input_set_abs_params(input, ABS_HAT2Y, 0, 32767, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 32767, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, 0, 0); input_set_abs_params(input, ABS_HAT1X, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_HAT1Y, -32767, 32767, STEAM_PAD_FUZZ, 0); input_abs_set_res(input, ABS_X, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_Y, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RX, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RY, STEAM_DECK_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_HAT1X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT1Y, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT2Y, STEAM_DECK_TRIGGER_RESOLUTION); input_abs_set_res(input, ABS_HAT2X, STEAM_DECK_TRIGGER_RESOLUTION); } else { input_set_abs_params(input, ABS_HAT2Y, 0, 255, 0, 0); input_set_abs_params(input, ABS_HAT2X, 0, 255, 0, 0); input_set_abs_params(input, ABS_RX, -32767, 32767, STEAM_PAD_FUZZ, 0); input_set_abs_params(input, ABS_RY, -32767, 32767, STEAM_PAD_FUZZ, 0); input_abs_set_res(input, ABS_X, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_Y, STEAM_JOYSTICK_RESOLUTION); input_abs_set_res(input, ABS_RX, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_RY, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT2Y, STEAM_TRIGGER_RESOLUTION); input_abs_set_res(input, ABS_HAT2X, STEAM_TRIGGER_RESOLUTION); } input_abs_set_res(input, ABS_HAT0X, STEAM_PAD_RESOLUTION); input_abs_set_res(input, ABS_HAT0Y, STEAM_PAD_RESOLUTION); #ifdef CONFIG_STEAM_FF if (steam->quirks & STEAM_QUIRK_DECK) { input_set_capability(input, EV_FF, FF_RUMBLE); ret = input_ff_create_memless(input, NULL, steam_play_effect); if (ret) goto input_register_fail; } #endif ret = input_register_device(input); if (ret) Loading Loading @@ -612,6 +738,22 @@ static bool steam_is_valve_interface(struct hid_device *hdev) return !list_empty(&rep_enum->report_list); } static void steam_lizard_mode_heartbeat(struct work_struct *work) { struct steam_device *steam = container_of(work, struct steam_device, heartbeat.work); mutex_lock(&steam->mutex); if (!steam->client_opened && steam->client_hdev) { steam_send_report_byte(steam, STEAM_CMD_CLEAR_MAPPINGS); steam_write_registers(steam, STEAM_REG_RPAD_MODE, 0x07, /* disable mouse */ 0); schedule_delayed_work(&steam->heartbeat, 5 * HZ); } mutex_unlock(&steam->mutex); } static int steam_client_ll_parse(struct hid_device *hdev) { struct steam_device *steam = hdev->driver_data; Loading Loading @@ -750,6 +892,8 @@ static int steam_probe(struct hid_device *hdev, steam->quirks = id->driver_data; INIT_WORK(&steam->work_connect, steam_work_connect_cb); INIT_LIST_HEAD(&steam->list); INIT_DEFERRABLE_WORK(&steam->heartbeat, steam_lizard_mode_heartbeat); INIT_WORK(&steam->rumble_work, steam_haptic_rumble_cb); steam->client_hdev = steam_create_client_hid(hdev); if (IS_ERR(steam->client_hdev)) { Loading Loading @@ -805,6 +949,8 @@ static int steam_probe(struct hid_device *hdev, hid_destroy_device(steam->client_hdev); client_hdev_fail: cancel_work_sync(&steam->work_connect); cancel_delayed_work_sync(&steam->heartbeat); cancel_work_sync(&steam->rumble_work); steam_alloc_fail: hid_err(hdev, "%s: failed with error %d\n", __func__, ret); Loading @@ -821,7 +967,11 @@ static void steam_remove(struct hid_device *hdev) } hid_destroy_device(steam->client_hdev); mutex_lock(&steam->mutex); steam->client_hdev = NULL; steam->client_opened = false; cancel_delayed_work_sync(&steam->heartbeat); mutex_unlock(&steam->mutex); cancel_work_sync(&steam->work_connect); if (steam->quirks & STEAM_QUIRK_WIRELESS) { hid_info(hdev, "Steam wireless receiver disconnected"); Loading Loading @@ -906,10 +1056,10 @@ static inline s16 steam_le16(u8 *data) * 8.5 | BTN_B | button B * 8.6 | BTN_X | button X * 8.7 | BTN_A | button A * 9.0 | BTN_DPAD_UP | lef-pad up * 9.1 | BTN_DPAD_RIGHT | lef-pad right * 9.2 | BTN_DPAD_LEFT | lef-pad left * 9.3 | BTN_DPAD_DOWN | lef-pad down * 9.0 | BTN_DPAD_UP | left-pad up * 9.1 | BTN_DPAD_RIGHT | left-pad right * 9.2 | BTN_DPAD_LEFT | left-pad left * 9.3 | BTN_DPAD_DOWN | left-pad down * 9.4 | BTN_SELECT | menu left * 9.5 | BTN_MODE | steam logo * 9.6 | BTN_START | menu right Loading Loading @@ -993,6 +1143,172 @@ static void steam_do_input_event(struct steam_device *steam, input_sync(input); } /* * The size for this message payload is 56. * The known values are: * Offset| Type | Mapped to |Meaning * -------+-------+-----------+-------------------------- * 4-7 | u32 | -- | sequence number * 8-15 | u64 | see below | buttons * 16-17 | s16 | ABS_HAT0X | left-pad X value * 18-19 | s16 | ABS_HAT0Y | left-pad Y value * 20-21 | s16 | ABS_HAT1X | right-pad X value * 22-23 | s16 | ABS_HAT1Y | right-pad Y value * 24-25 | s16 | -- | accelerometer X value * 26-27 | s16 | -- | accelerometer Y value * 28-29 | s16 | -- | accelerometer Z value * 30-31 | s16 | -- | gyro X value * 32-33 | s16 | -- | gyro Y value * 34-35 | s16 | -- | gyro Z value * 36-37 | s16 | -- | quaternion W value * 38-39 | s16 | -- | quaternion X value * 40-41 | s16 | -- | quaternion Y value * 42-43 | s16 | -- | quaternion Z value * 44-45 | u16 | ABS_HAT2Y | left trigger (uncalibrated) * 46-47 | u16 | ABS_HAT2X | right trigger (uncalibrated) * 48-49 | s16 | ABS_X | left joystick X * 50-51 | s16 | ABS_Y | left joystick Y * 52-53 | s16 | ABS_RX | right joystick X * 54-55 | s16 | ABS_RY | right joystick Y * 56-57 | u16 | -- | left pad pressure * 58-59 | u16 | -- | right pad pressure * * The buttons are: * Bit | Mapped to | Description * ------+------------+-------------------------------- * 8.0 | BTN_TR2 | right trigger fully pressed * 8.1 | BTN_TL2 | left trigger fully pressed * 8.2 | BTN_TR | right shoulder * 8.3 | BTN_TL | left shoulder * 8.4 | BTN_Y | button Y * 8.5 | BTN_B | button B * 8.6 | BTN_X | button X * 8.7 | BTN_A | button A * 9.0 | BTN_DPAD_UP | left-pad up * 9.1 | BTN_DPAD_RIGHT | left-pad right * 9.2 | BTN_DPAD_LEFT | left-pad left * 9.3 | BTN_DPAD_DOWN | left-pad down * 9.4 | BTN_SELECT | menu left * 9.5 | BTN_MODE | steam logo * 9.6 | BTN_START | menu right * 9.7 | BTN_TRIGGER_HAPPY3 | left bottom grip button * 10.0 | BTN_TRIGGER_HAPPY4 | right bottom grip button * 10.1 | BTN_THUMB | left pad pressed * 10.2 | BTN_THUMB2 | right pad pressed * 10.3 | -- | left pad touched * 10.4 | -- | right pad touched * 10.5 | -- | unknown * 10.6 | BTN_THUMBL | left joystick clicked * 10.7 | -- | unknown * 11.0 | -- | unknown * 11.1 | -- | unknown * 11.2 | BTN_THUMBR | right joystick clicked * 11.3 | -- | unknown * 11.4 | -- | unknown * 11.5 | -- | unknown * 11.6 | -- | unknown * 11.7 | -- | unknown * 12.0 | -- | unknown * 12.1 | -- | unknown * 12.2 | -- | unknown * 12.3 | -- | unknown * 12.4 | -- | unknown * 12.5 | -- | unknown * 12.6 | -- | unknown * 12.7 | -- | unknown * 13.0 | -- | unknown * 13.1 | BTN_TRIGGER_HAPPY1 | left top grip button * 13.2 | BTN_TRIGGER_HAPPY2 | right top grip button * 13.3 | -- | unknown * 13.4 | -- | unknown * 13.5 | -- | unknown * 13.6 | -- | left joystick touched * 13.7 | -- | right joystick touched * 14.0 | -- | unknown * 14.1 | -- | unknown * 14.2 | BTN_BASE | quick access button * 14.3 | -- | unknown * 14.4 | -- | unknown * 14.5 | -- | unknown * 14.6 | -- | unknown * 14.7 | -- | unknown * 15.0 | -- | unknown * 15.1 | -- | unknown * 15.2 | -- | unknown * 15.3 | -- | unknown * 15.4 | -- | unknown * 15.5 | -- | unknown * 15.6 | -- | unknown * 15.7 | -- | unknown */ static void steam_do_deck_input_event(struct steam_device *steam, struct input_dev *input, u8 *data) { u8 b8, b9, b10, b11, b13, b14; bool lpad_touched, rpad_touched; b8 = data[8]; b9 = data[9]; b10 = data[10]; b11 = data[11]; b13 = data[13]; b14 = data[14]; lpad_touched = b10 & BIT(3); rpad_touched = b10 & BIT(4); if (lpad_touched) { input_report_abs(input, ABS_HAT0X, steam_le16(data + 16)); input_report_abs(input, ABS_HAT0Y, steam_le16(data + 18)); } else { input_report_abs(input, ABS_HAT0X, 0); input_report_abs(input, ABS_HAT0Y, 0); } if (rpad_touched) { input_report_abs(input, ABS_HAT1X, steam_le16(data + 20)); input_report_abs(input, ABS_HAT1Y, steam_le16(data + 22)); } else { input_report_abs(input, ABS_HAT1X, 0); input_report_abs(input, ABS_HAT1Y, 0); } input_report_abs(input, ABS_X, steam_le16(data + 48)); input_report_abs(input, ABS_Y, -steam_le16(data + 50)); input_report_abs(input, ABS_RX, steam_le16(data + 52)); input_report_abs(input, ABS_RY, -steam_le16(data + 54)); input_report_abs(input, ABS_HAT2Y, steam_le16(data + 44)); input_report_abs(input, ABS_HAT2X, steam_le16(data + 46)); input_event(input, EV_KEY, BTN_TR2, !!(b8 & BIT(0))); input_event(input, EV_KEY, BTN_TL2, !!(b8 & BIT(1))); input_event(input, EV_KEY, BTN_TR, !!(b8 & BIT(2))); input_event(input, EV_KEY, BTN_TL, !!(b8 & BIT(3))); input_event(input, EV_KEY, BTN_Y, !!(b8 & BIT(4))); input_event(input, EV_KEY, BTN_B, !!(b8 & BIT(5))); input_event(input, EV_KEY, BTN_X, !!(b8 & BIT(6))); input_event(input, EV_KEY, BTN_A, !!(b8 & BIT(7))); input_event(input, EV_KEY, BTN_SELECT, !!(b9 & BIT(4))); input_event(input, EV_KEY, BTN_MODE, !!(b9 & BIT(5))); input_event(input, EV_KEY, BTN_START, !!(b9 & BIT(6))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY3, !!(b9 & BIT(7))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY4, !!(b10 & BIT(0))); input_event(input, EV_KEY, BTN_THUMBL, !!(b10 & BIT(6))); input_event(input, EV_KEY, BTN_THUMBR, !!(b11 & BIT(2))); input_event(input, EV_KEY, BTN_DPAD_UP, !!(b9 & BIT(0))); input_event(input, EV_KEY, BTN_DPAD_RIGHT, !!(b9 & BIT(1))); input_event(input, EV_KEY, BTN_DPAD_LEFT, !!(b9 & BIT(2))); input_event(input, EV_KEY, BTN_DPAD_DOWN, !!(b9 & BIT(3))); input_event(input, EV_KEY, BTN_THUMB, !!(b10 & BIT(1))); input_event(input, EV_KEY, BTN_THUMB2, !!(b10 & BIT(2))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY1, !!(b13 & BIT(1))); input_event(input, EV_KEY, BTN_TRIGGER_HAPPY2, !!(b13 & BIT(2))); input_event(input, EV_KEY, BTN_BASE, !!(b14 & BIT(2))); input_sync(input); } /* * The size for this message payload is 11. * The known values are: Loading Loading @@ -1052,6 +1368,7 @@ static int steam_raw_event(struct hid_device *hdev, * 0x01: input data (60 bytes) * 0x03: wireless connect/disconnect (1 byte) * 0x04: battery status (11 bytes) * 0x09: Steam Deck input data (56 bytes) */ if (size != 64 || data[0] != 1 || data[1] != 0) Loading @@ -1067,6 +1384,15 @@ static int steam_raw_event(struct hid_device *hdev, steam_do_input_event(steam, input, data); rcu_read_unlock(); break; case STEAM_EV_DECK_INPUT_DATA: if (steam->client_opened) return 0; rcu_read_lock(); input = rcu_dereference(steam->input); if (likely(input)) steam_do_deck_input_event(steam, input, data); rcu_read_unlock(); break; case STEAM_EV_CONNECT: /* * The payload of this event is a single byte: Loading Loading @@ -1141,6 +1467,11 @@ static const struct hid_device_id steam_controllers[] = { USB_DEVICE_ID_STEAM_CONTROLLER_WIRELESS), .driver_data = STEAM_QUIRK_WIRELESS }, { /* Steam Deck */ HID_USB_DEVICE(USB_VENDOR_ID_VALVE, USB_DEVICE_ID_STEAM_DECK), .driver_data = STEAM_QUIRK_DECK }, {} }; Loading