Loading drivers/input/joystick/gamecon.c +15 −12 Original line number Diff line number Diff line Loading @@ -862,7 +862,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) case GC_N64: for (i = 0; i < 10; i++) __set_bit(gc_n64_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_n64_btn[i]); for (i = 0; i < 2; i++) { input_set_abs_params(input_dev, ABS_X + i, -127, 126, 0, 2); Loading @@ -879,26 +879,27 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) break; case GC_SNESMOUSE: __set_bit(BTN_LEFT, input_dev->keybit); __set_bit(BTN_RIGHT, input_dev->keybit); __set_bit(REL_X, input_dev->relbit); __set_bit(REL_Y, input_dev->relbit); input_set_capability(input_dev, EV_KEY, BTN_LEFT); input_set_capability(input_dev, EV_KEY, BTN_RIGHT); input_set_capability(input_dev, EV_REL, REL_X); input_set_capability(input_dev, EV_REL, REL_Y); break; case GC_SNES: for (i = 4; i < 8; i++) __set_bit(gc_snes_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]); /* fall through */ case GC_NES: for (i = 0; i < 4; i++) __set_bit(gc_snes_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]); break; case GC_MULTI2: __set_bit(BTN_THUMB, input_dev->keybit); input_set_capability(input_dev, EV_KEY, BTN_THUMB); /* fall through */ case GC_MULTI: __set_bit(BTN_TRIGGER, input_dev->keybit); input_set_capability(input_dev, EV_KEY, BTN_TRIGGER); /* fall through */ break; case GC_PSX: Loading @@ -906,15 +907,17 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) input_set_abs_params(input_dev, gc_psx_abs[i], 4, 252, 0, 2); for (i = 0; i < 12; i++) __set_bit(gc_psx_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]); break; break; case GC_DDR: for (i = 0; i < 4; i++) __set_bit(gc_psx_ddr_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_ddr_btn[i]); for (i = 0; i < 12; i++) __set_bit(gc_psx_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]); break; } Loading Loading
drivers/input/joystick/gamecon.c +15 −12 Original line number Diff line number Diff line Loading @@ -862,7 +862,7 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) case GC_N64: for (i = 0; i < 10; i++) __set_bit(gc_n64_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_n64_btn[i]); for (i = 0; i < 2; i++) { input_set_abs_params(input_dev, ABS_X + i, -127, 126, 0, 2); Loading @@ -879,26 +879,27 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) break; case GC_SNESMOUSE: __set_bit(BTN_LEFT, input_dev->keybit); __set_bit(BTN_RIGHT, input_dev->keybit); __set_bit(REL_X, input_dev->relbit); __set_bit(REL_Y, input_dev->relbit); input_set_capability(input_dev, EV_KEY, BTN_LEFT); input_set_capability(input_dev, EV_KEY, BTN_RIGHT); input_set_capability(input_dev, EV_REL, REL_X); input_set_capability(input_dev, EV_REL, REL_Y); break; case GC_SNES: for (i = 4; i < 8; i++) __set_bit(gc_snes_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]); /* fall through */ case GC_NES: for (i = 0; i < 4; i++) __set_bit(gc_snes_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_snes_btn[i]); break; case GC_MULTI2: __set_bit(BTN_THUMB, input_dev->keybit); input_set_capability(input_dev, EV_KEY, BTN_THUMB); /* fall through */ case GC_MULTI: __set_bit(BTN_TRIGGER, input_dev->keybit); input_set_capability(input_dev, EV_KEY, BTN_TRIGGER); /* fall through */ break; case GC_PSX: Loading @@ -906,15 +907,17 @@ static int gc_setup_pad(struct gc *gc, int idx, int pad_type) input_set_abs_params(input_dev, gc_psx_abs[i], 4, 252, 0, 2); for (i = 0; i < 12; i++) __set_bit(gc_psx_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]); break; break; case GC_DDR: for (i = 0; i < 4; i++) __set_bit(gc_psx_ddr_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_ddr_btn[i]); for (i = 0; i < 12; i++) __set_bit(gc_psx_btn[i], input_dev->keybit); input_set_capability(input_dev, EV_KEY, gc_psx_btn[i]); break; } Loading