Commit 991b4de3 authored by Matt Roper's avatar Matt Roper
Browse files

drm/i915/uapi: Add kerneldoc for engine class enum



We'll be adding a new type of engine soon.  Let's document the existing
engine classes first to help make it clear what each type of engine is
used for.

Cc: Andi Shyti <andi.shyti@linux.intel.com>
Signed-off-by: default avatarMatt Roper <matthew.d.roper@intel.com>
Reviewed-by: default avatarAndi Shyti <andi.shyti@linux.intel.com>
Reviewed-by: default avatarJordan Justen <jordan.l.justen@intel.com>
Link: https://patchwork.freedesktop.org/patch/msgid/20220428041926.1483683-2-matthew.d.roper@intel.com
parent ad6ade8e
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+47 −6
Original line number Diff line number Diff line
@@ -154,21 +154,62 @@ enum i915_mocs_table_index {
	I915_MOCS_CACHED,
};

/*
/**
 * enum drm_i915_gem_engine_class - uapi engine type enumeration
 *
 * Different engines serve different roles, and there may be more than one
 * engine serving each role. enum drm_i915_gem_engine_class provides a
 * classification of the role of the engine, which may be used when requesting
 * operations to be performed on a certain subset of engines, or for providing
 * information about that group.
 * engine serving each role.  This enum provides a classification of the role
 * of the engine, which may be used when requesting operations to be performed
 * on a certain subset of engines, or for providing information about that
 * group.
 */
enum drm_i915_gem_engine_class {
	/**
	 * @I915_ENGINE_CLASS_RENDER:
	 *
	 * Render engines support instructions used for 3D, Compute (GPGPU),
	 * and programmable media workloads.  These instructions fetch data and
	 * dispatch individual work items to threads that operate in parallel.
	 * The threads run small programs (called "kernels" or "shaders") on
	 * the GPU's execution units (EUs).
	 */
	I915_ENGINE_CLASS_RENDER	= 0,

	/**
	 * @I915_ENGINE_CLASS_COPY:
	 *
	 * Copy engines (also referred to as "blitters") support instructions
	 * that move blocks of data from one location in memory to another,
	 * or that fill a specified location of memory with fixed data.
	 * Copy engines can perform pre-defined logical or bitwise operations
	 * on the source, destination, or pattern data.
	 */
	I915_ENGINE_CLASS_COPY		= 1,

	/**
	 * @I915_ENGINE_CLASS_VIDEO:
	 *
	 * Video engines (also referred to as "bit stream decode" (BSD) or
	 * "vdbox") support instructions that perform fixed-function media
	 * decode and encode.
	 */
	I915_ENGINE_CLASS_VIDEO		= 2,

	/**
	 * @I915_ENGINE_CLASS_VIDEO_ENHANCE:
	 *
	 * Video enhancement engines (also referred to as "vebox") support
	 * instructions related to image enhancement.
	 */
	I915_ENGINE_CLASS_VIDEO_ENHANCE	= 3,

	/* should be kept compact */
	/* Values in this enum should be kept compact. */

	/**
	 * @I915_ENGINE_CLASS_INVALID:
	 *
	 * Placeholder value to represent an invalid engine class assignment.
	 */
	I915_ENGINE_CLASS_INVALID	= -1
};