Commit 797e8345 authored by Tejun Heo's avatar Tejun Heo
Browse files

workqueue: Relocate worker and work management functions



Collect first_idle_worker(), worker_enter/leave_idle(),
find_worker_executing_work(), move_linked_works() and wake_up_worker() into
one place. These functions will later be used to implement higher level
worker management logic.

No functional changes.

Signed-off-by: default avatarTejun Heo <tj@kernel.org>
parent ee1ceef7
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+168 −172
Original line number Diff line number Diff line
@@ -869,36 +869,6 @@ static bool too_many_workers(struct worker_pool *pool)
	return nr_idle > 2 && (nr_idle - 2) * MAX_IDLE_WORKERS_RATIO >= nr_busy;
}

/*
 * Wake up functions.
 */

/* Return the first idle worker.  Called with pool->lock held. */
static struct worker *first_idle_worker(struct worker_pool *pool)
{
	if (unlikely(list_empty(&pool->idle_list)))
		return NULL;

	return list_first_entry(&pool->idle_list, struct worker, entry);
}

/**
 * wake_up_worker - wake up an idle worker
 * @pool: worker pool to wake worker from
 *
 * Wake up the first idle worker of @pool.
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 */
static void wake_up_worker(struct worker_pool *pool)
{
	struct worker *worker = first_idle_worker(pool);

	if (likely(worker))
		wake_up_process(worker->task);
}

/**
 * worker_set_flags - set worker flags and adjust nr_running accordingly
 * @worker: self
@@ -947,6 +917,174 @@ static inline void worker_clr_flags(struct worker *worker, unsigned int flags)
			pool->nr_running++;
}

/* Return the first idle worker.  Called with pool->lock held. */
static struct worker *first_idle_worker(struct worker_pool *pool)
{
	if (unlikely(list_empty(&pool->idle_list)))
		return NULL;

	return list_first_entry(&pool->idle_list, struct worker, entry);
}

/**
 * worker_enter_idle - enter idle state
 * @worker: worker which is entering idle state
 *
 * @worker is entering idle state.  Update stats and idle timer if
 * necessary.
 *
 * LOCKING:
 * raw_spin_lock_irq(pool->lock).
 */
static void worker_enter_idle(struct worker *worker)
{
	struct worker_pool *pool = worker->pool;

	if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
	    WARN_ON_ONCE(!list_empty(&worker->entry) &&
			 (worker->hentry.next || worker->hentry.pprev)))
		return;

	/* can't use worker_set_flags(), also called from create_worker() */
	worker->flags |= WORKER_IDLE;
	pool->nr_idle++;
	worker->last_active = jiffies;

	/* idle_list is LIFO */
	list_add(&worker->entry, &pool->idle_list);

	if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
		mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);

	/* Sanity check nr_running. */
	WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
}

/**
 * worker_leave_idle - leave idle state
 * @worker: worker which is leaving idle state
 *
 * @worker is leaving idle state.  Update stats.
 *
 * LOCKING:
 * raw_spin_lock_irq(pool->lock).
 */
static void worker_leave_idle(struct worker *worker)
{
	struct worker_pool *pool = worker->pool;

	if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
		return;
	worker_clr_flags(worker, WORKER_IDLE);
	pool->nr_idle--;
	list_del_init(&worker->entry);
}

/**
 * find_worker_executing_work - find worker which is executing a work
 * @pool: pool of interest
 * @work: work to find worker for
 *
 * Find a worker which is executing @work on @pool by searching
 * @pool->busy_hash which is keyed by the address of @work.  For a worker
 * to match, its current execution should match the address of @work and
 * its work function.  This is to avoid unwanted dependency between
 * unrelated work executions through a work item being recycled while still
 * being executed.
 *
 * This is a bit tricky.  A work item may be freed once its execution
 * starts and nothing prevents the freed area from being recycled for
 * another work item.  If the same work item address ends up being reused
 * before the original execution finishes, workqueue will identify the
 * recycled work item as currently executing and make it wait until the
 * current execution finishes, introducing an unwanted dependency.
 *
 * This function checks the work item address and work function to avoid
 * false positives.  Note that this isn't complete as one may construct a
 * work function which can introduce dependency onto itself through a
 * recycled work item.  Well, if somebody wants to shoot oneself in the
 * foot that badly, there's only so much we can do, and if such deadlock
 * actually occurs, it should be easy to locate the culprit work function.
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 *
 * Return:
 * Pointer to worker which is executing @work if found, %NULL
 * otherwise.
 */
static struct worker *find_worker_executing_work(struct worker_pool *pool,
						 struct work_struct *work)
{
	struct worker *worker;

	hash_for_each_possible(pool->busy_hash, worker, hentry,
			       (unsigned long)work)
		if (worker->current_work == work &&
		    worker->current_func == work->func)
			return worker;

	return NULL;
}

/**
 * move_linked_works - move linked works to a list
 * @work: start of series of works to be scheduled
 * @head: target list to append @work to
 * @nextp: out parameter for nested worklist walking
 *
 * Schedule linked works starting from @work to @head.  Work series to
 * be scheduled starts at @work and includes any consecutive work with
 * WORK_STRUCT_LINKED set in its predecessor.
 *
 * If @nextp is not NULL, it's updated to point to the next work of
 * the last scheduled work.  This allows move_linked_works() to be
 * nested inside outer list_for_each_entry_safe().
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 */
static void move_linked_works(struct work_struct *work, struct list_head *head,
			      struct work_struct **nextp)
{
	struct work_struct *n;

	/*
	 * Linked worklist will always end before the end of the list,
	 * use NULL for list head.
	 */
	list_for_each_entry_safe_from(work, n, NULL, entry) {
		list_move_tail(&work->entry, head);
		if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
			break;
	}

	/*
	 * If we're already inside safe list traversal and have moved
	 * multiple works to the scheduled queue, the next position
	 * needs to be updated.
	 */
	if (nextp)
		*nextp = n;
}

/**
 * wake_up_worker - wake up an idle worker
 * @pool: worker pool to wake worker from
 *
 * Wake up the first idle worker of @pool.
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 */
static void wake_up_worker(struct worker_pool *pool)
{
	struct worker *worker = first_idle_worker(pool);

	if (likely(worker))
		wake_up_process(worker->task);
}

#ifdef CONFIG_WQ_CPU_INTENSIVE_REPORT

/*
@@ -1202,94 +1340,6 @@ work_func_t wq_worker_last_func(struct task_struct *task)
	return worker->last_func;
}

/**
 * find_worker_executing_work - find worker which is executing a work
 * @pool: pool of interest
 * @work: work to find worker for
 *
 * Find a worker which is executing @work on @pool by searching
 * @pool->busy_hash which is keyed by the address of @work.  For a worker
 * to match, its current execution should match the address of @work and
 * its work function.  This is to avoid unwanted dependency between
 * unrelated work executions through a work item being recycled while still
 * being executed.
 *
 * This is a bit tricky.  A work item may be freed once its execution
 * starts and nothing prevents the freed area from being recycled for
 * another work item.  If the same work item address ends up being reused
 * before the original execution finishes, workqueue will identify the
 * recycled work item as currently executing and make it wait until the
 * current execution finishes, introducing an unwanted dependency.
 *
 * This function checks the work item address and work function to avoid
 * false positives.  Note that this isn't complete as one may construct a
 * work function which can introduce dependency onto itself through a
 * recycled work item.  Well, if somebody wants to shoot oneself in the
 * foot that badly, there's only so much we can do, and if such deadlock
 * actually occurs, it should be easy to locate the culprit work function.
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 *
 * Return:
 * Pointer to worker which is executing @work if found, %NULL
 * otherwise.
 */
static struct worker *find_worker_executing_work(struct worker_pool *pool,
						 struct work_struct *work)
{
	struct worker *worker;

	hash_for_each_possible(pool->busy_hash, worker, hentry,
			       (unsigned long)work)
		if (worker->current_work == work &&
		    worker->current_func == work->func)
			return worker;

	return NULL;
}

/**
 * move_linked_works - move linked works to a list
 * @work: start of series of works to be scheduled
 * @head: target list to append @work to
 * @nextp: out parameter for nested worklist walking
 *
 * Schedule linked works starting from @work to @head.  Work series to
 * be scheduled starts at @work and includes any consecutive work with
 * WORK_STRUCT_LINKED set in its predecessor.
 *
 * If @nextp is not NULL, it's updated to point to the next work of
 * the last scheduled work.  This allows move_linked_works() to be
 * nested inside outer list_for_each_entry_safe().
 *
 * CONTEXT:
 * raw_spin_lock_irq(pool->lock).
 */
static void move_linked_works(struct work_struct *work, struct list_head *head,
			      struct work_struct **nextp)
{
	struct work_struct *n;

	/*
	 * Linked worklist will always end before the end of the list,
	 * use NULL for list head.
	 */
	list_for_each_entry_safe_from(work, n, NULL, entry) {
		list_move_tail(&work->entry, head);
		if (!(*work_data_bits(work) & WORK_STRUCT_LINKED))
			break;
	}

	/*
	 * If we're already inside safe list traversal and have moved
	 * multiple works to the scheduled queue, the next position
	 * needs to be updated.
	 */
	if (nextp)
		*nextp = n;
}

/**
 * get_pwq - get an extra reference on the specified pool_workqueue
 * @pwq: pool_workqueue to get
@@ -1974,60 +2024,6 @@ bool queue_rcu_work(struct workqueue_struct *wq, struct rcu_work *rwork)
}
EXPORT_SYMBOL(queue_rcu_work);

/**
 * worker_enter_idle - enter idle state
 * @worker: worker which is entering idle state
 *
 * @worker is entering idle state.  Update stats and idle timer if
 * necessary.
 *
 * LOCKING:
 * raw_spin_lock_irq(pool->lock).
 */
static void worker_enter_idle(struct worker *worker)
{
	struct worker_pool *pool = worker->pool;

	if (WARN_ON_ONCE(worker->flags & WORKER_IDLE) ||
	    WARN_ON_ONCE(!list_empty(&worker->entry) &&
			 (worker->hentry.next || worker->hentry.pprev)))
		return;

	/* can't use worker_set_flags(), also called from create_worker() */
	worker->flags |= WORKER_IDLE;
	pool->nr_idle++;
	worker->last_active = jiffies;

	/* idle_list is LIFO */
	list_add(&worker->entry, &pool->idle_list);

	if (too_many_workers(pool) && !timer_pending(&pool->idle_timer))
		mod_timer(&pool->idle_timer, jiffies + IDLE_WORKER_TIMEOUT);

	/* Sanity check nr_running. */
	WARN_ON_ONCE(pool->nr_workers == pool->nr_idle && pool->nr_running);
}

/**
 * worker_leave_idle - leave idle state
 * @worker: worker which is leaving idle state
 *
 * @worker is leaving idle state.  Update stats.
 *
 * LOCKING:
 * raw_spin_lock_irq(pool->lock).
 */
static void worker_leave_idle(struct worker *worker)
{
	struct worker_pool *pool = worker->pool;

	if (WARN_ON_ONCE(!(worker->flags & WORKER_IDLE)))
		return;
	worker_clr_flags(worker, WORKER_IDLE);
	pool->nr_idle--;
	list_del_init(&worker->entry);
}

static struct worker *alloc_worker(int node)
{
	struct worker *worker;