Commit 77d1a6db authored by Lionel Landwerlin's avatar Lionel Landwerlin Committed by Christian König
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drm/syncobj: Add documentation for timeline syncobj



We've added a set of new APIs to manipulate syncobjs holding timelines
of dma_fence. This adds a bit of documentation about how this works.

v2: Small language nits (Lionel)

Signed-off-by: default avatarLionel Landwerlin <lionel.g.landwerlin@intel.com>
Reviewed-by: default avatarChristian König <christian.koenig@amd.com>
Link: https://patchwork.freedesktop.org/patch/348578/


Cc: Christian Koenig <Christian.Koenig@amd.com>
Cc: Jason Ekstrand <jason@jlekstrand.net>
Cc: David(ChunMing) Zhou <David1.Zhou@amd.com>
Signed-off-by: default avatarChristian König <christian.koenig@amd.com>
parent d1d511d5
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+74 −13
Original line number Diff line number Diff line
@@ -43,27 +43,66 @@
 *  - Signal a syncobj (set a trivially signaled fence)
 *  - Wait for a syncobj's fence to appear and be signaled
 *
 * The syncobj userspace API also provides operations to manipulate a syncobj
 * in terms of a timeline of struct &dma_fence_chain rather than a single
 * struct &dma_fence, through the following operations:
 *
 *   - Signal a given point on the timeline
 *   - Wait for a given point to appear and/or be signaled
 *   - Import and export from/to a given point of a timeline
 *
 * At it's core, a syncobj is simply a wrapper around a pointer to a struct
 * &dma_fence which may be NULL.
 * When a syncobj is first created, its pointer is either NULL or a pointer
 * to an already signaled fence depending on whether the
 * &DRM_SYNCOBJ_CREATE_SIGNALED flag is passed to
 * &DRM_IOCTL_SYNCOBJ_CREATE.
 * When GPU work which signals a syncobj is enqueued in a DRM driver,
 * the syncobj fence is replaced with a fence which will be signaled by the
 * completion of that work.
 * When GPU work which waits on a syncobj is enqueued in a DRM driver, the
 * driver retrieves syncobj's current fence at the time the work is enqueued
 * waits on that fence before submitting the work to hardware.
 * If the syncobj's fence is NULL, the enqueue operation is expected to fail.
 * All manipulation of the syncobjs's fence happens in terms of the current
 * fence at the time the ioctl is called by userspace regardless of whether
 * that operation is an immediate host-side operation (signal or reset) or
 * or an operation which is enqueued in some driver queue.
 * &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used to
 * manipulate a syncobj from the host by resetting its pointer to NULL or
 *
 * If the syncobj is considered as a binary (its state is either signaled or
 * unsignaled) primitive, when GPU work is enqueued in a DRM driver to signal
 * the syncobj, the syncobj's fence is replaced with a fence which will be
 * signaled by the completion of that work.
 * If the syncobj is considered as a timeline primitive, when GPU work is
 * enqueued in a DRM driver to signal the a given point of the syncobj, a new
 * struct &dma_fence_chain pointing to the DRM driver's fence and also
 * pointing to the previous fence that was in the syncobj. The new struct
 * &dma_fence_chain fence replace the syncobj's fence and will be signaled by
 * completion of the DRM driver's work and also any work associated with the
 * fence previously in the syncobj.
 *
 * When GPU work which waits on a syncobj is enqueued in a DRM driver, at the
 * time the work is enqueued, it waits on the syncobj's fence before
 * submitting the work to hardware. That fence is either :
 *
 *    - The syncobj's current fence if the syncobj is considered as a binary
 *      primitive.
 *    - The struct &dma_fence associated with a given point if the syncobj is
 *      considered as a timeline primitive.
 *
 * If the syncobj's fence is NULL or not present in the syncobj's timeline,
 * the enqueue operation is expected to fail.
 *
 * With binary syncobj, all manipulation of the syncobjs's fence happens in
 * terms of the current fence at the time the ioctl is called by userspace
 * regardless of whether that operation is an immediate host-side operation
 * (signal or reset) or or an operation which is enqueued in some driver
 * queue. &DRM_IOCTL_SYNCOBJ_RESET and &DRM_IOCTL_SYNCOBJ_SIGNAL can be used
 * to manipulate a syncobj from the host by resetting its pointer to NULL or
 * setting its pointer to a fence which is already signaled.
 *
 * With a timeline syncobj, all manipulation of the synobj's fence happens in
 * terms of a u64 value referring to point in the timeline. See
 * dma_fence_chain_find_seqno() to see how a given point is found in the
 * timeline.
 *
 * Note that applications should be careful to always use timeline set of
 * ioctl() when dealing with syncobj considered as timeline. Using a binary
 * set of ioctl() with a syncobj considered as timeline could result incorrect
 * synchronization. The use of binary syncobj is supported through the
 * timeline set of ioctl() by using a point value of 0, this will reproduce
 * the behavior of the binary set of ioctl() (for example replace the
 * syncobj's fence when signaling).
 *
 *
 * Host-side wait on syncobjs
 * --------------------------
@@ -87,6 +126,16 @@
 * synchronize between the two.
 * This requirement is inherited from the Vulkan fence API.
 *
 * Similarly, &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT takes an array of syncobj
 * handles as well as an array of u64 points and does a host-side wait on all
 * of syncobj fences at the given points simultaneously.
 *
 * &DRM_IOCTL_SYNCOBJ_TIMELINE_WAIT also adds the ability to wait for a given
 * fence to materialize on the timeline without waiting for the fence to be
 * signaled by using the &DRM_SYNCOBJ_WAIT_FLAGS_WAIT_AVAILABLE flag. This
 * requirement is inherited from the wait-before-signal behavior required by
 * the Vulkan timeline semaphore API.
 *
 *
 * Import/export of syncobjs
 * -------------------------
@@ -120,6 +169,18 @@
 * Because sync files are immutable, resetting or signaling the syncobj
 * will not affect any sync files whose fences have been imported into the
 * syncobj.
 *
 *
 * Import/export of timeline points in timeline syncobjs
 * -----------------------------------------------------
 *
 * &DRM_IOCTL_SYNCOBJ_TRANSFER provides a mechanism to transfer a struct
 * &dma_fence_chain of a syncobj at a given u64 point to another u64 point
 * into another syncobj.
 *
 * Note that if you want to transfer a struct &dma_fence_chain from a given
 * point on a timeline syncobj from/into a binary syncobj, you can use the
 * point 0 to mean take/replace the fence in the syncobj.
 */

#include <linux/anon_inodes.h>