Commit 74a31df4 authored by Xiubo Li's avatar Xiubo Li Committed by Ilya Dryomov
Browse files

ceph: eliminate the recursion when rebuilding the snap context



Use a list instead of recursion to avoid possible stack overflow.

Signed-off-by: default avatarXiubo Li <xiubli@redhat.com>
Reviewed-by: default avatarJeff Layton <jlayton@kernel.org>
Signed-off-by: default avatarIlya Dryomov <idryomov@gmail.com>
parent 2e586641
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+48 −9
Original line number Diff line number Diff line
@@ -127,6 +127,7 @@ static struct ceph_snap_realm *ceph_create_snap_realm(
	INIT_LIST_HEAD(&realm->child_item);
	INIT_LIST_HEAD(&realm->empty_item);
	INIT_LIST_HEAD(&realm->dirty_item);
	INIT_LIST_HEAD(&realm->rebuild_item);
	INIT_LIST_HEAD(&realm->inodes_with_caps);
	spin_lock_init(&realm->inodes_with_caps_lock);
	__insert_snap_realm(&mdsc->snap_realms, realm);
@@ -320,6 +321,7 @@ static int cmpu64_rev(const void *a, const void *b)
 * build the snap context for a given realm.
 */
static int build_snap_context(struct ceph_snap_realm *realm,
			      struct list_head *realm_queue,
			      struct list_head *dirty_realms)
{
	struct ceph_snap_realm *parent = realm->parent;
@@ -334,9 +336,9 @@ static int build_snap_context(struct ceph_snap_realm *realm,
	 */
	if (parent) {
		if (!parent->cached_context) {
			err = build_snap_context(parent, dirty_realms);
			if (err)
				goto fail;
			/* add to the queue head */
			list_add(&parent->rebuild_item, realm_queue);
			return 1;
		}
		num += parent->cached_context->num_snaps;
	}
@@ -420,13 +422,50 @@ static int build_snap_context(struct ceph_snap_realm *realm,
static void rebuild_snap_realms(struct ceph_snap_realm *realm,
				struct list_head *dirty_realms)
{
	struct ceph_snap_realm *child;
	LIST_HEAD(realm_queue);
	int last = 0;
	bool skip = false;

	list_add_tail(&realm->rebuild_item, &realm_queue);

	while (!list_empty(&realm_queue)) {
		struct ceph_snap_realm *_realm, *child;

		_realm = list_first_entry(&realm_queue,
					  struct ceph_snap_realm,
					  rebuild_item);

	dout("rebuild_snap_realms %llx %p\n", realm->ino, realm);
	build_snap_context(realm, dirty_realms);
		/*
		 * If the last building failed dues to memory
		 * issue, just empty the realm_queue and return
		 * to avoid infinite loop.
		 */
		if (last < 0) {
			list_del_init(&_realm->rebuild_item);
			continue;
		}

	list_for_each_entry(child, &realm->children, child_item)
		rebuild_snap_realms(child, dirty_realms);
		last = build_snap_context(_realm, &realm_queue, dirty_realms);
		dout("rebuild_snap_realms %llx %p, %s\n", _realm->ino, _realm,
		     last > 0 ? "is deferred" : !last ? "succeeded" : "failed");

		/* is any child in the list ? */
		list_for_each_entry(child, &_realm->children, child_item) {
			if (!list_empty(&child->rebuild_item)) {
				skip = true;
				break;
			}
		}

		if (!skip) {
			list_for_each_entry(child, &_realm->children, child_item)
				list_add_tail(&child->rebuild_item, &realm_queue);
		}

		/* last == 1 means need to build parent first */
		if (last <= 0)
			list_del_init(&_realm->rebuild_item);
	}
}


+2 −0
Original line number Diff line number Diff line
@@ -883,6 +883,8 @@ struct ceph_snap_realm {

	struct list_head dirty_item;     /* if realm needs new context */

	struct list_head rebuild_item;   /* rebuild snap realms _downward_ in hierarchy */

	/* the current set of snaps for this realm */
	struct ceph_snap_context *cached_context;