Commit 4fa825bf authored by Eric Anholt's avatar Eric Anholt
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drm/v3d: Add some better documentation of the in_sync arguments.



Since this is UAPI, it's good to document what exactly the guarantees
we're providing are.

Signed-off-by: default avatarEric Anholt <eric@anholt.net>
Link: https://patchwork.freedesktop.org/patch/msgid/20180928232126.4332-3-eric@anholt.net


Reviewed-by: default avatarBoris Brezillon <boris.brezillon@bootlin.com>
parent 6915c9a5
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+10 −0
Original line number Diff line number Diff line
@@ -58,6 +58,11 @@ struct drm_v3d_submit_cl {
	 * coordinate shader to determine where primitives land on the screen,
	 * then writes out the state updates and draw calls necessary per tile
	 * to the tile allocation BO.
	 *
	 * This BCL will block on any previous BCL submitted on the
	 * same FD, but not on any RCL or BCLs submitted by other
	 * clients -- that is left up to the submitter to control
	 * using in_sync_bcl if necessary.
	 */
	__u32 bcl_start;

@@ -69,6 +74,11 @@ struct drm_v3d_submit_cl {
	 * This is the second set of commands executed, which will either
	 * execute the tiles that have been set up by the BCL, or a fixed set
	 * of tiles (in the case of RCL-only blits).
	 *
	 * This RCL will block on this submit's BCL, and any previous
	 * RCL submitted on the same FD, but not on any RCL or BCLs
	 * submitted by other clients -- that is left up to the
	 * submitter to control using in_sync_rcl if necessary.
	 */
	__u32 rcl_start;