Loading include/asm-ia64/types.h +2 −29 Original line number Diff line number Diff line Loading @@ -13,6 +13,8 @@ * David Mosberger-Tang <davidm@hpl.hp.com>, Hewlett-Packard Co */ #include <asm-generic/int-l64.h> #ifdef __ASSEMBLY__ # define __IA64_UL(x) (x) # define __IA64_UL_CONST(x) x Loading @@ -27,40 +29,11 @@ typedef unsigned int umode_t; /* * __xx is ok: it doesn't pollute the POSIX namespace. Use these in the * header files exported to user space */ typedef __signed__ char __s8; typedef unsigned char __u8; typedef __signed__ short __s16; typedef unsigned short __u16; typedef __signed__ int __s32; typedef unsigned int __u32; typedef __signed__ long __s64; typedef unsigned long __u64; /* * These aren't exported outside the kernel to avoid name space clashes */ # ifdef __KERNEL__ typedef __s8 s8; typedef __u8 u8; typedef __s16 s16; typedef __u16 u16; typedef __s32 s32; typedef __u32 u32; typedef __s64 s64; typedef __u64 u64; #define BITS_PER_LONG 64 /* DMA addresses are 64-bits wide, in general. */ Loading Loading
include/asm-ia64/types.h +2 −29 Original line number Diff line number Diff line Loading @@ -13,6 +13,8 @@ * David Mosberger-Tang <davidm@hpl.hp.com>, Hewlett-Packard Co */ #include <asm-generic/int-l64.h> #ifdef __ASSEMBLY__ # define __IA64_UL(x) (x) # define __IA64_UL_CONST(x) x Loading @@ -27,40 +29,11 @@ typedef unsigned int umode_t; /* * __xx is ok: it doesn't pollute the POSIX namespace. Use these in the * header files exported to user space */ typedef __signed__ char __s8; typedef unsigned char __u8; typedef __signed__ short __s16; typedef unsigned short __u16; typedef __signed__ int __s32; typedef unsigned int __u32; typedef __signed__ long __s64; typedef unsigned long __u64; /* * These aren't exported outside the kernel to avoid name space clashes */ # ifdef __KERNEL__ typedef __s8 s8; typedef __u8 u8; typedef __s16 s16; typedef __u16 u16; typedef __s32 s32; typedef __u32 u32; typedef __s64 s64; typedef __u64 u64; #define BITS_PER_LONG 64 /* DMA addresses are 64-bits wide, in general. */ Loading