Commit 4541e4f2 authored by Rob Clark's avatar Rob Clark
Browse files

drm/msm/gem: Mark active before pinning



Mark all the bos in the submit as active, before pinning, to prevent
evicting a buffer in the same submit to make room for a buffer earlier
in the table.

Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
Link: https://lore.kernel.org/r/20210728010632.2633470-14-robdclark@gmail.com


Signed-off-by: default avatarRob Clark <robdclark@chromium.org>
parent fc40e5e1
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+0 −2
Original line number Diff line number Diff line
@@ -131,7 +131,6 @@ static struct page **get_pages(struct drm_gem_object *obj)
		if (msm_obj->flags & (MSM_BO_WC|MSM_BO_UNCACHED))
			sync_for_device(msm_obj);

		GEM_WARN_ON(msm_obj->active_count);
		update_inactive(msm_obj);
	}

@@ -813,7 +812,6 @@ void msm_gem_active_get(struct drm_gem_object *obj, struct msm_gpu *gpu)
	GEM_WARN_ON(!msm_gem_is_locked(obj));
	GEM_WARN_ON(msm_obj->madv != MSM_MADV_WILLNEED);
	GEM_WARN_ON(msm_obj->dontneed);
	GEM_WARN_ON(!msm_obj->sgt);

	if (msm_obj->active_count++ == 0) {
		mutex_lock(&priv->mm_lock);
+20 −8
Original line number Diff line number Diff line
@@ -24,7 +24,8 @@
/* make sure these don't conflict w/ MSM_SUBMIT_BO_x */
#define BO_VALID    0x8000   /* is current addr in cmdstream correct/valid? */
#define BO_LOCKED   0x4000   /* obj lock is held */
#define BO_PINNED   0x2000   /* obj is pinned and on active list */
#define BO_ACTIVE   0x2000   /* active refcnt is held */
#define BO_PINNED   0x1000   /* obj is pinned and on active list */

static struct msm_gem_submit *submit_create(struct drm_device *dev,
		struct msm_gpu *gpu,
@@ -239,10 +240,11 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i,
	struct drm_gem_object *obj = &submit->bos[i].obj->base;
	unsigned flags = submit->bos[i].flags & cleanup_flags;

	if (flags & BO_PINNED) {
	if (flags & BO_PINNED)
		msm_gem_unpin_iova_locked(obj, submit->aspace);

	if (flags & BO_ACTIVE)
		msm_gem_active_put(obj);
	}

	if (flags & BO_LOCKED)
		dma_resv_unlock(obj->resv);
@@ -252,7 +254,7 @@ static void submit_cleanup_bo(struct msm_gem_submit *submit, int i,

static void submit_unlock_unpin_bo(struct msm_gem_submit *submit, int i)
{
	submit_cleanup_bo(submit, i, BO_PINNED | BO_LOCKED);
	submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE | BO_LOCKED);

	if (!(submit->bos[i].flags & BO_VALID))
		submit->bos[i].iova = 0;
@@ -356,6 +358,18 @@ static int submit_pin_objects(struct msm_gem_submit *submit)

	submit->valid = true;

	/*
	 * Increment active_count first, so if under memory pressure, we
	 * don't inadvertently evict a bo needed by the submit in order
	 * to pin an earlier bo in the same submit.
	 */
	for (i = 0; i < submit->nr_bos; i++) {
		struct drm_gem_object *obj = &submit->bos[i].obj->base;

		msm_gem_active_get(obj, submit->gpu);
		submit->bos[i].flags |= BO_ACTIVE;
	}

	for (i = 0; i < submit->nr_bos; i++) {
		struct drm_gem_object *obj = &submit->bos[i].obj->base;
		uint64_t iova;
@@ -367,8 +381,6 @@ static int submit_pin_objects(struct msm_gem_submit *submit)
		if (ret)
			break;

		msm_gem_active_get(obj, submit->gpu);

		submit->bos[i].flags |= BO_PINNED;

		if (iova == submit->bos[i].iova) {
@@ -502,7 +514,7 @@ static void submit_cleanup(struct msm_gem_submit *submit, bool error)
	unsigned i;

	if (error)
		cleanup_flags |= BO_PINNED;
		cleanup_flags |= BO_PINNED | BO_ACTIVE;

	for (i = 0; i < submit->nr_bos; i++) {
		struct msm_gem_object *msm_obj = submit->bos[i].obj;
@@ -520,7 +532,7 @@ void msm_submit_retire(struct msm_gem_submit *submit)
		struct drm_gem_object *obj = &submit->bos[i].obj->base;

		msm_gem_lock(obj);
		submit_cleanup_bo(submit, i, BO_PINNED);
		submit_cleanup_bo(submit, i, BO_PINNED | BO_ACTIVE);
		msm_gem_unlock(obj);
		drm_gem_object_put(obj);
	}