Commit 4521109a authored by Roderick Colenbrander's avatar Roderick Colenbrander Committed by Jiri Kosina
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HID: playstation: support DualShock4 lightbar.



Expose the lightbar LEDs in the same manner as hid-sony through
individual LEDs for backwards compatibility reasons. There is a
slight change in LED naming to use the input device name as opposed
to the MAC address like hid-sony did. This is expected to not
cause any issues and should make the naming more compliant.

In addition set a default lightbar color based on player ID.

Signed-off-by: default avatarRoderick Colenbrander <roderick.colenbrander@sony.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent 316f57fb
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+138 −3
Original line number Diff line number Diff line
@@ -311,6 +311,8 @@ struct dualsense_output_report {

/* Flags for DualShock4 output report. */
#define DS4_OUTPUT_VALID_FLAG0_MOTOR		0x01
#define DS4_OUTPUT_VALID_FLAG0_LED		0x02
#define DS4_OUTPUT_VALID_FLAG0_LED_BLINK	0x04

/* DualShock4 hardware limits */
#define DS4_ACC_RES_PER_G	8192
@@ -339,6 +341,14 @@ struct dualshock4 {
	uint8_t motor_left;
	uint8_t motor_right;

	/* Lightbar leds */
	bool update_lightbar;
	bool lightbar_enabled; /* For use by global LED control. */
	uint8_t lightbar_red;
	uint8_t lightbar_green;
	uint8_t lightbar_blue;
	struct led_classdev lightbar_leds[4];

	struct work_struct output_worker;
	bool output_worker_initialized;
	void *output_report_dmabuf;
@@ -697,8 +707,14 @@ static int ps_led_register(struct ps_device *ps_dev, struct led_classdev *led,
{
	int ret;

	if (led_info->name) {
		led->name = devm_kasprintf(&ps_dev->hdev->dev, GFP_KERNEL,
				"%s:%s:%s", ps_dev->input_dev_name, led_info->color, led_info->name);
	} else {
		/* Backwards compatible mode for hid-sony, but not compliant with LED class spec. */
		led->name = devm_kasprintf(&ps_dev->hdev->dev, GFP_KERNEL,
				"%s:%s", ps_dev->input_dev_name, led_info->color);
	}

	if (!led->name)
		return -ENOMEM;
@@ -1746,6 +1762,60 @@ static int dualshock4_get_mac_address(struct dualshock4 *ds4)
	return ret;
}

static enum led_brightness dualshock4_led_get_brightness(struct led_classdev *led)
{
	struct hid_device *hdev = to_hid_device(led->dev->parent);
	struct dualshock4 *ds4 = hid_get_drvdata(hdev);
	unsigned int led_index;

	led_index = led - ds4->lightbar_leds;
	switch (led_index) {
	case 0:
		return ds4->lightbar_red;
	case 1:
		return ds4->lightbar_green;
	case 2:
		return ds4->lightbar_blue;
	case 3:
		return ds4->lightbar_enabled;
	}

	return -1;
}

static int dualshock4_led_set_brightness(struct led_classdev *led, enum led_brightness value)
{
	struct hid_device *hdev = to_hid_device(led->dev->parent);
	struct dualshock4 *ds4 = hid_get_drvdata(hdev);
	unsigned long flags;
	unsigned int led_index;

	spin_lock_irqsave(&ds4->base.lock, flags);

	led_index = led - ds4->lightbar_leds;
	switch (led_index) {
	case 0:
		ds4->lightbar_red = value;
		break;
	case 1:
		ds4->lightbar_green = value;
		break;
	case 2:
		ds4->lightbar_blue = value;
		break;
	case 3:
		ds4->lightbar_enabled = !!value;
	}

	ds4->update_lightbar = true;

	spin_unlock_irqrestore(&ds4->base.lock, flags);

	dualshock4_schedule_work(ds4);

	return 0;
}

static void dualshock4_init_output_report(struct dualshock4 *ds4,
		struct dualshock4_output_report *rp, void *buf)
{
@@ -1784,6 +1854,18 @@ static void dualshock4_output_worker(struct work_struct *work)
		ds4->update_rumble = false;
	}

	if (ds4->update_lightbar) {
		common->valid_flag0 |= DS4_OUTPUT_VALID_FLAG0_LED;
		/* Comptabile behavior with hid-sony, which used a dummy global LED to
		 * allow enabling/disabling the lightbar. The global LED maps to
		 * lightbar_enabled.
		 */
		common->lightbar_red = ds4->lightbar_enabled ? ds4->lightbar_red : 0;
		common->lightbar_green = ds4->lightbar_enabled ? ds4->lightbar_green : 0;
		common->lightbar_blue = ds4->lightbar_enabled ? ds4->lightbar_blue : 0;
		ds4->update_lightbar = false;
	}

	spin_unlock_irqrestore(&ds4->base.lock, flags);

	hid_hw_output_report(ds4->base.hdev, report.data, report.len);
@@ -1998,12 +2080,52 @@ static inline void dualshock4_schedule_work(struct dualshock4 *ds4)
	spin_unlock_irqrestore(&ds4->base.lock, flags);
}

/* Set default lightbar color based on player. */
static void dualshock4_set_default_lightbar_colors(struct dualshock4 *ds4)
{
	/* Use same player colors as PlayStation 4.
	 * Array of colors is in RGB.
	 */
	static const int player_colors[4][3] = {
		{ 0x00, 0x00, 0x40 }, /* Blue */
		{ 0x40, 0x00, 0x00 }, /* Red */
		{ 0x00, 0x40, 0x00 }, /* Green */
		{ 0x20, 0x00, 0x20 }  /* Pink */
	};

	uint8_t player_id = ds4->base.player_id % ARRAY_SIZE(player_colors);

	ds4->lightbar_enabled = true;
	ds4->lightbar_red = player_colors[player_id][0];
	ds4->lightbar_green = player_colors[player_id][1];
	ds4->lightbar_blue = player_colors[player_id][2];

	ds4->update_lightbar = true;
	dualshock4_schedule_work(ds4);
}

static struct ps_device *dualshock4_create(struct hid_device *hdev)
{
	struct dualshock4 *ds4;
	struct ps_device *ps_dev;
	uint8_t max_output_report_size;
	int ret;
	int i, ret;

	/* The DualShock4 has an RGB lightbar, which the original hid-sony driver
	 * exposed as a set of 4 LEDs for the 3 color channels and a global control.
	 * Ideally this should have used the multi-color LED class, which didn't exist
	 * yet. In addition the driver used a naming scheme not compliant with the LED
	 * naming spec by using "<mac_address>:<color>", which contained many colons.
	 * We use a more compliant by using "<device_name>:<color>" name now. Ideally
	 * would have been "<device_name>:<color>:indicator", but that would break
	 * existing applications (e.g. Android). Nothing matches against MAC address.
	 */
	static const struct ps_led_info lightbar_leds_info[] = {
		{ NULL, "red", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
		{ NULL, "green", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
		{ NULL, "blue", 255, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
		{ NULL, "global", 1, dualshock4_led_get_brightness, dualshock4_led_set_brightness },
	};

	ds4 = devm_kzalloc(&hdev->dev, sizeof(*ds4), GFP_KERNEL);
	if (!ds4)
@@ -2060,6 +2182,9 @@ static struct ps_device *dualshock4_create(struct hid_device *hdev)
		goto err;
	}

	/* Use gamepad input device name as primary device name for e.g. LEDs */
	ps_dev->input_dev_name = dev_name(&ds4->gamepad->dev);

	ds4->sensors = ps_sensors_create(hdev, DS4_ACC_RANGE, DS4_ACC_RES_PER_G,
			DS4_GYRO_RANGE, DS4_GYRO_RES_PER_DEG_S);
	if (IS_ERR(ds4->sensors)) {
@@ -2077,12 +2202,22 @@ static struct ps_device *dualshock4_create(struct hid_device *hdev)
	if (ret)
		goto err;

	for (i = 0; i < ARRAY_SIZE(lightbar_leds_info); i++) {
		const struct ps_led_info *led_info = &lightbar_leds_info[i];

		ret = ps_led_register(ps_dev, &ds4->lightbar_leds[i], led_info);
		if (ret < 0)
			goto err;
	}

	ret = ps_device_set_player_id(ps_dev);
	if (ret) {
		hid_err(hdev, "Failed to assign player id for DualShock4: %d\n", ret);
		goto err;
	}

	dualshock4_set_default_lightbar_colors(ds4);

	/*
	 * Reporting hardware and firmware is important as there are frequent updates, which
	 * can change behavior.