Commit 1ff89e06 authored by Daniel J. Ogorchock's avatar Daniel J. Ogorchock Committed by Jiri Kosina
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HID: nintendo: fix rumble worker null pointer deref



We can dereference a null pointer trying to queue work to a destroyed
workqueue.

If the device is disconnected, nintendo_hid_remove is called, in which
the rumble_queue is destroyed. Avoid using that queue to defer rumble
work once the controller state is set to JOYCON_CTLR_STATE_REMOVED.

This eliminates the null pointer dereference.

Signed-off-by: default avatarDaniel J. Ogorchock <djogorchock@gmail.com>
Signed-off-by: default avatarJiri Kosina <jkosina@suse.cz>
parent 467249a7
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+4 −2
Original line number Diff line number Diff line
@@ -1221,6 +1221,7 @@ static void joycon_parse_report(struct joycon_ctlr *ctlr,

	spin_lock_irqsave(&ctlr->lock, flags);
	if (IS_ENABLED(CONFIG_NINTENDO_FF) && rep->vibrator_report &&
	    ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED &&
	    (msecs - ctlr->rumble_msecs) >= JC_RUMBLE_PERIOD_MS &&
	    (ctlr->rumble_queue_head != ctlr->rumble_queue_tail ||
	     ctlr->rumble_zero_countdown > 0)) {
@@ -1545,12 +1546,13 @@ static int joycon_set_rumble(struct joycon_ctlr *ctlr, u16 amp_r, u16 amp_l,
		ctlr->rumble_queue_head = 0;
	memcpy(ctlr->rumble_data[ctlr->rumble_queue_head], data,
	       JC_RUMBLE_DATA_SIZE);
	spin_unlock_irqrestore(&ctlr->lock, flags);

	/* don't wait for the periodic send (reduces latency) */
	if (schedule_now)
	if (schedule_now && ctlr->ctlr_state != JOYCON_CTLR_STATE_REMOVED)
		queue_work(ctlr->rumble_queue, &ctlr->rumble_worker);

	spin_unlock_irqrestore(&ctlr->lock, flags);

	return 0;
}